

The poor soul was indeed unhinged, but the Shudderwock lurking in the Witchwood is nonetheless terrifyingly real. As a result, initial reports of the Shudderwock in the woods were dismissed as the hysterical prattle of an unhinged mind. The earliest mentions of this bizarre entity were recorded in nonsensical children’s rhymes. Link ▶️ My jaws that bite, my claws that catch!.Like all combo decks, decks focusing on Shudderwock are vulnerable to Aggro and Tempo, which can defeat them before Shudderwock is properly set up. To improve the consistency of this combo, you can use Fire Plume Harbinger to reduce Murmuring Elemental's cost and Sandbinder to draw several combo pieces. Lifedrinker will deal high damage to the opponent when repeated enough, Doppelgangster will create more Shudderwocks, Grumble will return the Shudderwocks to your hand and reduce their cost to 1 allowing you to play another Shudderwock, and Murmuring Elemental will cause your next Shudderwock to activate twice. Shudderwock can be used to close out games by repeating the Battlecries of Lifedrinker, Doppelgangster, Saronite Chain Gang, Grumble, Worldshaker, and Murmuring Elemental.

Shudderwock is fairly weak with targeted Battlecries like Hot Spring Guardian and Fire Elemental, since it leaves these effects up to chance. Strong Battlecries to copy include Elise the Trailblazer, Hagatha the Witch, Kalimos, Primal Lord, Baleful Banker, and Zola the Gorgon. Shaman has access to several powerful control options, such as Volcano and Lightning Storm. In order to reach late game to have drawn and played Shudderwock, the deck needs a strong Control backbone. Shudderwock is a powerful value play that requires specific deckbuilding. Prior to a hotfix, Shudderwock did not copy Drustvar Horror's Battlecry, despite showing as activated.Unlike its card text suggests ("Repeat all other Battlecries"), Shudderwock's Battlecry does not include previous Shudderwock's Battlecries.

However, it can target copies of itself it created.
